Articles with tag "C++"
Articles with the tag “C++”, sorted in alphabetical order.
- AST Instrumentation (examples by language)
How to perform AST instrumentation in numerous programming languages. - Building Docker images for Unreal Engine 4
How to build both Windows and Linux Docker images for Epic Games' Unreal Engine 4. - Cloud-Native Unreal Engine: Vision and Status
A vision of the Unreal Engine as the world's first cloud-native game engine and the progress that has been achieved to date. - Creating Javascript bindings for C/C++ libraries with Emscripten
How to bind C/C++ libraries with Emscripten and use them from Javascript. - Creating Javascript-friendly Emscripten interfaces with Embind
Tips for creating more Javascript-flavoured Emscripten interfaces. - Cross-platform library integration in Unreal Engine 4
A proposed workflow for simplifying the integration of third-party libraries into projects built with Epic Games' Unreal Engine 4. - Idiosyncratic argument parsing behaviour in Unreal Engine 4
Prior to 4.21.0, the command-line parsing logic in Epic Games' Unreal Engine 4 deviates from standard conventions in unexpected ways. - Matching source-level CFG basic blocks to LLVM IR basic blocks
Source-level Control Flow Graphs (CFGs) generated by Clang follow the same structure as CFGs composed of LLVM Intermediate Representation (IR) basic blocks. With a little effort, we can create a mapping between source-level CFG basic blocks and their corresponding LLVM IR basic blocks. - Pixel Streaming in Linux containers
Linux support for the Unreal Engine's Pixel Streaming system is now available to all Engine licensees.